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Office · Osaka · Games & entertainment

Capcom — Osaka: 130 cameras for a face, a floor of gravel for a footstep, and a helipad on the roof

Capcom’s recruiting site tours two research and development buildings. The second, a sixteen-storey company-owned tower that began operating on 1 April 2016, has a motion-capture studio with a ceiling about seven metres high and a helipad on the roof.

Company CAPCOM CO., LTD. (株式会社カプコン) ↗Buildings R&D Building and R&D Building No. 2R&D Building No. 2 Sixteen storeys, company-owned; in operation since 1 April 2016Capture 3D scan studio with more than 130 cameras; motion-capture studio with a ceiling of about 7 m and 36 camerasSound bit MASTER studio; a Foley stage opened in May 2015Large meeting room Up to 150 people, 7.1 surround sound
The visitor entrance
The visitor entrance

Concept

Where a game is recorded before it is drawn

Most office tours show desks and cafeterias. Capcom’s opens with a 3D scanning studio: more than 130 cameras, one rig for faces and one for whole bodies, able to capture a person from any angle. The company says that this equipment cut out work that used to take about half a year.

Then come the rooms where movement and sound are recorded — two motion-capture studios, a sound studio, and a Foley stage where footsteps are made by real feet on real ground.

The 3D scan studio
The 3D scan studio

01 · 3D scanning

A mirror in front of 130 cameras

In the scan studio, the face rig sits in front and the full-body rig behind. For facial scans, a mirror lets the subject check their own expression while they are being captured.

The 3D scan studio
The 3D scan studio

02 · Motion capture

Actors on the staff

Capcom has its own actors working in-house. In the studio they share an image of the movement with the team and try it again and again — for people and for all kinds of creatures — checking themselves on monitors.

In R&D Building No. 2 the motion-capture studio is one of the largest in Japan, with a ceiling about seven metres high and 36 cameras. Faces are captured in a separate room with almost no echo.

The large capture studio
The large capture studio
The facial capture room
The facial capture room

03 · Sound

A floor for every footstep

bit MASTER studio is the sound studio, where directors and composers work as a team; singers and musicians record in the booth at the back.

The Foley stage, opened in May 2015, records game sound effects. Its floor offers soil, grass and cobblestones as well as a water area, and the Foley artists match their steps to a character on the screen in front of them.

bit MASTER studio
bit MASTER studio

04 · Meeting rooms

150 seats and 7.1 surround

The large meeting room holds up to 150 people and has a 7.1 surround-sound system; it is used for things like the entrance ceremony for new employees. There are small and medium rooms too, the small ones filled with daylight.

The large meeting room
The large meeting room
A small meeting room
A small meeting room
A medium meeting room
A medium meeting room

05 · Two canteens

One calm, one bright

The third-floor canteen is decorated in calm tones for a slow meal; at its back is a bar-like space used to entertain visitors. The fourth-floor canteen has colourful chairs and daylight, crowded at lunchtime, with small tables by the window for people eating alone.

The 3F canteen
The 3F canteen
The bar space
The bar space
The 4F canteen
The 4F canteen
Lunchtime
Lunchtime
Window tables
Window tables

06 · Floors and roof

Creators upstairs, a helipad above

The 11th and 15th floors are for creators. A bright visitor entrance with colourful tables doubles as a place for quick meetings. On the roof of R&D Building No. 2 is a helipad for emergencies such as natural disasters.

The 15th-floor office
The 15th-floor office
The 11th-floor office
The 11th-floor office
The entrance
The entrance
The helipad
The helipad
CompanyCAPCOM CO., LTD. ↗
Photography© CAPCOM CO., LTD. (from the company’s recruiting site)
Sourceカプコン リクルートサイト, “カプコンのオフィス”, re-reported by WALL ↗
PublishedOctober 2026
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