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Office · Shibuya, Tokyo · Games & entertainment

Square Enix — Shibuya: a dungeon inside the event hall, and a room kept dark on purpose

Ten floors of a new tower at Shibuya Sakura Stage, with a two-hundred-seat hall that has a dungeon built into it and a development floor lit low enough to judge colour properly.

Company Square Enix Co., Ltd. (​株式会社スクウェア・エニックス) ↗Office Shibuya Sakura Stage, SHIBUYA tower — floors 8 to 17Building A mixed-use complex the company describes as work, play and live, directly connected to the station’s new south exitReception Reception and the open space double as a display area, so that visitors can experience the company’s games and mangaEvent hall Up to 200 people, or divided into four rooms of 50Dungeon Inside the event hall: an entrance modelled on a cave mouth, and stone tablesPresentation room For new-game announcements and promotional video reviews; a 4K projector and 7.1-channel soundInner stair Connects the 8th and 9th floors, with a different kind of space on eachMeeting rooms Shared across the company — you can book a room on any floor, not only your ownDevelopment floor Workstations that hold the equipment development work needs, partitioned for concentration while keeping the booths in conversationThe dark room A working space with the lighting dropped to something like a darkroom, for checking delicate colourLounge Table seating, a resort area with round lights, family-restaurant booths with monitors, and free-address working after lunchGarden A multi-space of a different character, with planting, a coffee and snack point, and a stated purpose of switching on and offShown Reception, event hall, Dungeon, presentation room, the development floors, Lounge, Garden and the exhibition space
Reception
Reception

Concept

A company that builds dungeons, building one

Inside the event hall — the two-hundred-seat room that divides into four — Square Enix has built a dungeon. The company says so plainly: an entrance modelled on a cave mouth, and stone tables. It is the kind of thing that could be excruciating and mostly is not, because it is one room inside an otherwise sober office and because the company has spent thirty years drawing exactly this.

The harder-won room is two floors up and far less photogenic. One development space is deliberately lit like a darkroom, so that artists can judge subtle colour without the ceiling fighting them. Between the two is the whole argument of the building: an office that is theatrical where visitors are and strictly practical where the work happens, with a ten-floor tower at Shibuya station to put it in.

The Dungeon
The Dungeon
The dark room
The dark room

01 · Reception

Which is also a display

Reception and the open space beside it double as an exhibition floor, so that a visitor waiting is inside the company’s work. Behind it, an inner stair joins the eighth and ninth floors.

Reception
Reception
The inner stair
The inner stair

02 · The event hall

Two hundred, or four fifties

The event hall takes users and guests for events and the company for internal meetings. It holds about two hundred, and a movable wall divides it into four rooms of fifty.

The event hall
The event hall
The presentation room
The presentation room

03 · The Dungeon

A cave mouth, and stone tables

The dungeon sits inside the event hall: an entrance modelled on a cave, stone tables, and the lighting to match.

The Dungeon
The Dungeon

04 · The development floors

Partitions, and then the dark

The meeting rooms are shared across the company, bookable on any floor. The development floor is built from workstations that swallow equipment and partition for concentration; one space is kept dark for checking colour; another offers a choice of desk; a rest area sits alongside.

A meeting room
A meeting room
A meeting room
A meeting room
The workstations
The workstations
The dark room
The dark room
The working floor
The working floor
The rest area
The rest area

05 · Lounge

Lunch, then free address

The Lounge runs from open table seating to a resort area with round lights, and family-restaurant booths with monitors for lunch meetings. After lunch it becomes free-address working space, and in the evening it changes character again.

The tables
The tables
The resort area
The resort area
The booths
The booths
After dark
After dark

06 · Garden

On, and off

The Garden is the counter-space: planting run through a multi-use floor, with a coffee and snack point, and an explicit purpose of switching between on and off. The eighth-floor exhibition area closes the tour.

The Garden
The Garden
Through the glass
Through the glass
The planted corridor
The planted corridor
The exhibition space
The exhibition space
CompanySquare Enix Co., Ltd. ↗
Photography© Square Enix Co., Ltd. (from the company’s own recruiting site)
Sourceスクウェア・エニックス, “オフィス紹介(渋谷)”, re-reported by WALL ↗
PublishedSeptember 2026
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