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Cygames — Osaka: ten thousand books, and a motion-capture stage with 168 cameras

Cygames states its office policy in one line — developers should be able to concentrate on developing in comfort — and then spends it on a library of ten thousand volumes, a bouldering wall, a massage room and a motion-capture stage with 168 cameras in it.

Company Cygames, Inc. — Osaka office (株式会社Cygames)Stated aim “The best content comes from the best environment”Library About 10,000 volumes — manga, magazines, art books, technical books — kept up to date with the latest volumesPlay room Four 65-inch monitors and a range of consoles; more than 100 board gamesMassage A room where staff can be treated by a therapist free of charge, by appointmentBouldering A wall inside the break areaMotion capture Opened March 2022; a 14 m × 10 m × 5 m volume with 168 cameras, under an 8 m ceilingShown Entrance, meeting room, library, play room, break area, massage room, bouldering wall, drinks, the studiosWebsite recruit.cygames.co.jp ↗
The entrance
The entrance

Concept

An environment argument, spent on books

Cygames puts the reasoning on the page: the best content comes from the best environment, so the company builds environments in which developers can concentrate on developing. Most companies say something of this kind. Fewer of them buy ten thousand books.

The library holds manga, magazines, art books and technical books, and the company says it keeps every series current, so that the latest volume is always on the shelf. In a studio whose product is drawn and written, a shelf that stays up to date is a research budget rather than a decoration. The lighting makes the same point in a quieter way: the LED rail on the ceiling runs from the entrance through to the working floor, and doubles as the route marker through the building.

A meeting room
A meeting room
The library
The library

01 · The entrance

A raised platform, dressed for the season

Inside the entrance, on the left, a koagari — a raised platform — carries a reception display that is changed with the season. The ceiling light runs from here into the working floor.

The meeting rooms are finished in the company’s black, and every one of them has a video bar fitted, so that joining a call takes no preparation.

A meeting room
A meeting room

02 · The library

Ten thousand books, kept current

The library holds around ten thousand volumes across manga, magazines, art books and technical books, and all of them are kept to the latest volume. The company describes it as a place for input rather than a perk.

The library
The library
Along the shelves
Along the shelves

03 · The play room

Consoles, and a hundred board games

Four 65-inch monitors and a set of consoles sit in one room, and tournaments are held after hours — described by the company as both input and a way for staff to meet each other. More than a hundred analogue games are kept alongside, and game sessions run at lunchtime as well as in the evening.

The play room
The play room
Bouldering, inside the break area
Bouldering, inside the break area

04 · Break, massage, drinks

What a floor keeps for the body

Each floor has a break area, and a bentō seller comes to it every lunchtime. There is a massage room where a therapist treats staff free of charge, by appointment, and a bouldering wall inside the break area for the sake of people who otherwise would not move all day. The drinks machines are free, and what is in them is decided by an internal survey and rotated.

The break area
The break area
The massage room
The massage room
The drinks machines
The drinks machines

05 · The studios

A room measured in cameras

The motion-capture studio, opened in March 2022, is a shooting volume of 14 by 10 by 5 metres under an eight-metre ceiling, with 168 cameras packed around it so that there is no blind spot. The company says this allows large-group capture, virtual camera work and detail as fine as the movement of fingers.

The studio was finished in exposed concrete with clear doors and windows, deliberately plain so that it will not date. Three dressing rooms were built with different designs but identical lighting, so that nobody’s make-up comes out different. Next door, the Foley stage was tuned so that the room does not absorb too much — reflective, absorbent and diffusing surfaces placed against each other — and its floor is laid in several materials with a concrete pit set into it.

The motion-capture stage
The motion-capture stage
The studio entrance
The studio entrance
A dressing room
A dressing room
The Foley stage
The Foley stage
The control room
The control room
CompanyCygames, Inc.
Design[to confirm]
Photography© Cygames, Inc. (from the company’s own site)
SourceCygames, “拠点紹介(大阪)/OFFICE TOUR”, re-reported by WALL ↗
PublishedSeptember 2026
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