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Office · Shinagawa, Tokyo · Games

Atlus — Shinagawa: meeting rooms named after the ports of the world

The studio behind Persona and Megami Tensei gives each of its meeting rooms a letter and a port city, and states that no two of them share a wall colour.

Company Atlus Co., Ltd. (株式会社アトラス)Working floor Laid out by production, with no walls between the teamsMeeting rooms Themed on port cities of the world; each room carries a letter — H for Hong Kong, N for NaplesStated No two meeting rooms are the same in wall colour or interiorCommunication space Free coffee, tea and fruit waterLibrary A rotating collection, with a projector and screen built inCafeteria and bar A daily set meal, a buffet, a morning service, and alcoholShown Working floor, meeting rooms, communication space, library, cafeteria and barWebsite atlus.co.jp ↗
The counter
The counter

Concept

A world map on the wall, and a rule about paint

Atlus states one thing about its meeting rooms that most companies would not bother to state: that no two of them are the same. Not the wall colour, not the furniture. A room is identified by a letter, and the letter stands for a port city — H for Hong Kong, N for Naples — and one of the rooms carries a world map painted across the whole of one wall, with the ports marked on it.

It is a small piece of scheduling design doing a larger job. A studio that ships long, narrative games keeps teams in a room for months at a time; giving each room a different face means that “we are in Naples” carries an image rather than a number. The working floor itself takes the opposite approach — organised by production rather than by department, and with nothing dividing one team from the next.

The map wall
The map wall
A meeting room
A meeting room

01 · The floor

Grouped by what is being made

The desks are arranged by production rather than by function, and there are no walls between one team and another.

The working floor
The working floor

02 · The rooms

A letter, a city, a colour

Each meeting room takes a letter and a port city. One of them is given over to a painted map of the world; the others run to strong single colours — a red and yellow room, a green one panelled in wood.

The map wall
The map wall
A meeting room
A meeting room
A meeting room
A meeting room

03 · The communication space

Coffee, tea, fruit water

A counter with a lit canopy over it serves coffee, tea and fruit water at no charge, with booth seating and low tables around it.

The counter
The counter
A booth
A booth
Seating in the communication space
Seating in the communication space

04 · The library

Books that change, and a screen

The library is shelved floor to ceiling, and the collection is rotated. A projector and screen are built into the room, so that it doubles as somewhere to show work.

The library
The library
Reading in the library
Reading in the library
The shelves
The shelves

05 · Cafeteria and bar

Three meals and a drink

The cafeteria runs a daily set meal, a buffet and a morning service; at the end of the day the same room serves alcohol, under a sign that reads & BAR.

The cafeteria
The cafeteria
The bar
The bar
CompanyAtlus Co., Ltd.
Design[to confirm]
Photography© Atlus Co., Ltd. (from the company’s own recruiting site)
SourceAtlus, “オフィスツアー”, re-reported by WALL ↗
PublishedSeptember 2026
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